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ZD Layout 16 Judai
Zelda Community icon
Zelda Community
18 May 2008
Now this isn't any news for us, but our Top Affiliate: Zelda Dungeon, has finally released Version 16- Let us take you through the Dungeons. In my own opinion, I believe that this layout is a vast improvement from Layout 15, which was based on the Temple of Droplets from the Minish Cap. Simple looking at this layout will immediately catch your eyes as you look for content. Dragging your mouse on the Zelda games will open a drop-down box of the content inside, which will help those who are looking for content right away. Please visit them!



Zelda Temple Idea Sugestions. Sekan
ZT icon
ZT
16 May 2008
Hi. Today's special update is for ideas. Do you have an idea that would make Zelda Temple better? Well, Join the forums and post them. Every idea is bringing ZT closer to becoming a bigger site, so no idea will be rejected. If you have Questions, Comments or Suggestions, Please join the Zelda Temple Forums and post your idea, or email Judai, any other staff member, or me at zeldainfinity458@hotmail.com


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In other news, I found a Zelda Necklace.

Click here to see

It looks cool, But I think I'd like it more if it were gold. D:


Time for a Did You Know? Fact about Zelda!

Did You Know?

Zelda was made in 1986, but was released to the U.S. and Europe in 1987?




Zelda Cap Sekan
General Zelda icon
General Zelda
15 May 2008
No, I'm not talking about Link's cap. It's an actual Zelda Cap. Here, Take a look!

Zelda Cap

Heheh...An orginal, too.



Zelda Map Belt Sekan
General Zelda icon
General Zelda
13 May 2008
Click here


It's a Zelda Belt. With a LoZ map on it. I never'd seen it. It's kinda cool because I never had seen a Zelda Belt before but yeah. XD laughing



Zelda 2008 (?) FPA? Judai
General Zelda icon
General Zelda
13 May 2008
Iwata Asks is an interview where Iwata asks his staff about new games coming out. This is interview is now discussing about Zelda FPA... namely crossbow, and Miyamoto's plans.

"I think it is more comfortable, more natural. We are creatures of habit. We don’t look at our feet when we’re walking around, and we're always trying desperately to take in the scenery while we're living our lives. So, even in these games I want people to be able to get really into the 3D geography, so it feels like you’re really there, since I think it’s a really natural thing to be able to look around while you’re walking. At first when we were developing The Legend of Zelda: Ocarina of Time, I even proposed using a first-person perspective."

Does this mean that FPA is coming closer and closer to the Legend of Zelda?

Sources:

Iwata Asks.
Zelda Adventures.

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